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  1. Code.org Tool Documentation

    You can either select an animation from the library, import an image from your computer, or draw one from scratch. The drawing tools in this column allow you to draw or modify animations.

  2. Code.org Tool Documentation

    This is useful if you would like to make small changes to a frame to create a smoother animation, and make sure it aligns with the surrounding frames. The Slider changes the speed of the …

  3. Code.org Tool Documentation

    This is useful for creating multiple versions of an animation for a single sprite, such as pointing in different directions, or jumping and walking animations. The flip button flips the current image …

  4. Code.org Tool Documentation

    This program creates a sprite and sets its animation outside the draw loop. Then it repeatedly gives the sprite a new x location and redraws the orange background and the sprite to make it …

  5. CS Discoveries | Animation Tab - Code.org

    You can either select an animation from the library, import an image from your computer, or draw one from scratch. The drawing tools in this column allow you to draw or modify animations.

  6. Unit: Interactive Animations and Games ('21-'22) - Code.org

    Anyone can learn computer science. Make games, apps and art with code.

  7. Code.org Tool Documentation

    In this case, we're using an animation named "bunny", which was added in the animation tab. Notice that instead of the default variable name sprite, we've updated this to …

  8. Code.org Tool Documentation

    Take a look at the three following examples, each of which uses the counter pattern to animate a different aspect of the image. Below each image is an example of the code that was used …

  9. Code.org Tool Documentation

    Stopping Your Sprite If you want your sprite to stop, rather than start to move in the other direction, you'll need to use a conditional to check that the sprite is moving in the correct …

  10. CS Discoveries | The Counter Pattern - Code.org

    Take a look at the three following examples, each of which uses the counter pattern to animate a different aspect of the image. Below each image is an example of the code that was used …