norm_eye = (view * vec4 (vertex_normal, 0.0)).xyz;; pos_eye = (view * vec4 (vertex_position, 1.0)).xyz; ...
At the Gordon Dam in Tasmania, which stands 415 feet high, a simple experiment with a basketball produced an unexpected result. When dropped normally, the ball falls almost straight down. But when ...
A collection of audio-reactive GLSL shader visualizers built in TouchDesigner. Each subdirectory contains a self-contained .toe project file. Most shaders are raymarched or simulation-based, designed ...