Want the tools for game art and textures but aren't sure where to start? We've interviewed dozens of games artists over the years, and we've also published many tutorials and step-by-step guides for ...
Teddy Bergsman is an unusually prolific collector. Not in the traditional sense of the word – he doesn’t have shelves crammed with LEGO models or books of stamps tucked under coffee tables. Instead, ...
Architectural visualizations are only as good as the scene they’re placed into. No matter how fantastic your building model, if it's placed in an environment constructed of low-quality, low-poly ...