Dutch-based tech company SenseGlove has announced the upcoming release of Nova 2, the second generation of its innovative haptic force-feedback glove and is claimed to be the first of its type with ...
Next to sight and sound, haptics are one of the lowest hanging fruits for creating immersion in VR. But beyond the rumble we have in today’s VR controllers there’s lots of other immersive haptic tech ...
Meta says the VR gloves rely on haptic rendering to send “precise instructions to the actuators on the hand” and outlined a vision where people’s sensations match what they are doing in the metaverse.
Facebook parent company Meta is showing off one of the projects that its Reality Labs Research teams have focused on to bring more immersion to virtual reality. The project is a haptic glove designed ...
Meta, formerly Facebook, on Tuesday showcased a prototype haptic glove designed for AR/VR that it has been developing for the past seven years. The prototype tech is essentially a glove that can ...
[Lucas VRTech] has made some significant progress with building force-feedback type haptic gloves for use with Steam VR games. The idea is pretty straightforward: the end of the finger is attached to ...
Quite a bit of progress has been made already, but there's still a lot of work to do before a believable haptic experience leaves the lab and is made available to consumers – initially the system ...
HaptX, the company building VR gloves with advanced haptics, this week announced that is has raised $12 million in a Series A-1 investment which will be used to open a new headquarters based in ...
On Tuesday Facebook, er, Meta, published a blog post(Opens in a new window) showing off the work it is doing on bringing the sense of touch to the worlds of virtual ...
You can build these open source, DIY gloves yourself and use them in Half-Life: Alyx. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. For a few ...
A recent global survey of 156 institutions reveals strong interest in VR-haptic technology for dental training, yet significant barriers impede widespread adoption. A recent global survey of 156 ...